Tag: blender game engine

Monkey Dodge – Adding bits of realism

I’m trying to add bits and pieces of modern rendering techniques which are supposed to make a game look more realistic. With moderate success so far… stuff used: Flow maps, Fur and Blur. Try to spot them in the picture 😉

Monkey Dodge in Unity

After doing basics in Blender, my original plan was to teach my student how to port those games to GameKit and have them running on iOS and Android and earn some bucks, but in the end I’ve figured that it’s not reasonable to stick to open source tools. Unity3D is […]

Monkey Dodge 2012.2

Here is how we’re progressing with my Blender teachings ;] As you can see, my student should now be able to create pleasingly looking scenes with some visually appealing details instead of just plain geometry. Some of the techniques involved: texture animation, normal textures, armature, IPO curves, skybox. Download: monkey_dodge1.zip […]

Monkey Dodge

I’ve been giving lessons in Blender recently. This is just a trivial little game I’ve created for my student to show him several concepts – dynamic shadows, object properties, texture coordinates animation, etc. You can play it for a couple of minutes if you’d like: monkey_dodge.zip 😉