Monkey Dodge in Unity

After doing basics in Blender, my original plan was to teach my student how to port those games to GameKit and have them running on iOS and Android and earn some bucks, but in the end I’ve figured that it’s not reasonable to stick to open source tools. Unity3D is way better and supports lots of commercially interesting platforms like iOS, Android, Wii, PS3, XBOX360 and recently even… Flash, yes Adobe Flash (starting with Stage 3D/Molehill edition), you can put your 3D game on a web page just like that. Best of all, it’s free for PC and Mac. Linux is not supported ATM for game development but games can be played using Wine or Flash. For the kind of versatility and ease of use that Unity3D offers I think it’s worth to make a compromise. And so here comes Monkey Dodge in Unity. It looks a little bit different but the general idea is the same – don’t let the crates hit you. Stuff used: lightmaps, light flares, simple water, Blender import, animation, particle systems, skybox, blob shadows, JavaScript. So… a pretty decent introduction to Unity, I guess 😉 Enjoy!

Download: Monkey Dodge in Unity

Download: Monkey Dodge in Unity, Flash version!

Try Flash version online here: http://monkey.staticloud.com/.

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