Category: Featured
matpy – call Python from MATLAB
Hello everyone! If you ever wanted to call Python from MATLAB, here goes something for you. Today I’d like to present matpy – a MATLAB extension for accessing Python. It is more or less an equivalent to pymat but the other way around. At the moment it’s for sure more […]
ThinGit Update – much improved performance
Hi there! I’ve prepared a new version of ThinGit with drastically improved performance this time (thanks to more intelligent changes detection and push/pull behavior) and a fix for mishandled delete/modify conflict. Enjoy! As a sidenote: if ThinGit is starting to consume too much RAM on your machine (classic behavior for […]
Java: Automatic configuration dialog for cli-parser annotated fields
In case you haven’t heard about cli-parser – it’s a command-line interface library for Java and a very handy one at that. Its main class parses command line parameters into fields of a given class specified just by annotations. It can also produce a neat usage description characteristic for CL […]
QNodesEditor – Qt nodes/ports-based data processing flow editor
In case you ever wanted to use nodes-based editor in Qt, I think I’ve got just the right thing for you. I tried to make sure that no similar solution already existed. Now, briefly about the software I’ve stumbled upon and what is wrong with it in my opinion: 1) […]
Lindenberg's watershed-based blob detection for MATLAB
Just something I needed recently and haven’t found any existing standalone implementation. Algorithm description can be found on Wikipedia. Usage is quite simple: % Where I is 1-, 2- or 3-dimensional image [~, index] = sort(reshape(I, numel(I), 1), 1, ‘descend’); blobs = ls_blob_detect(I, index);
Another Flow Field Editor Update
Probably final this time 😉 I was trying to find a compromise between speed and quality and came up with an idea of triangle-based cubic interpolation. Fortunately it turned out that such beast already existed – http://cran.r-project.org/web/packages/akima/. It’s several times faster than Natural Neighbour and gives better results than Linear […]
Unity 3D Indie Realtime Water Reflection
Using the following two-pass shader I was able to get realtime water reflections in Indie/Free Edition of Unity 3D: The shader was based on some other shader demonstrating light computations in Unity3D. I added the second pass, made a mirror reflection of geometry against water and switched face culling to […]
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