Blog
SSlicer
Slightly off-topic with regard to recent posts, I’ve found an old piece of code which I figured could be published. It’s image slicing utility. Load an image, draw regions using LMB + drag, name and/or remove regions using double-click, export slices using menu or toolbar. A very straightforward tool, replacement […]
Animated normal maps simulating geometry displacement
As promised – application example of Flow Editor‘s new functionality – an animation map. I created a high-poly model of an alien eyeball in Blender and texture-painted it. Then I baked the color map and normal map onto a regular low-poly sphere. After loading the generated color map into Flowed, […]
Flow Field Editor Still Alive
I’ve come up with some new ideas for what seemed a completed tool. This release of FFE (“Flow Field” Editor) has changed significantly, so I will describe it from scratch. Introduction What FFE now produces is in general an image. It can be created from: flow field points, color points, […]
mat_joy – MATLAB Interface for Joysticks
Admittedly, it already exists – http://code.google.com/p/prok-screen/ but its awkward way of doing things (exposing functions using ActiveX server) was a bit of overkill for our needs. Hence, this stripped down, pure MEX version. Enjoy. Usage: [position, buttons] = mat_joy(joystick_id), where: joystick_id – joystick identifier (0-15), position – list of joystick […]
GraviBall Demo
A small Unity3D game I started creating recently. Features custom character controller and several interesting transparent materials. It will get more fascinating as I come up with new ideas to employ the non-orthodox game physics. Game created in Unity Indie. All geometry and textures were created in Blender.
Thin-Git Update: Commit bug fix
I’ve update JGit to version 2.0.0.201206130900 which should fix for some people the following problem when making commits: java.io.EOFException: Input did not match supplied length. 2042 bytes are missing. Enjoy! DOWNLOAD: thin-git.zip
Save SPM8 results with anatomical labels
Hi there! This little script saves cluster-level SPM results along with anatomical labels to spm_results_with_anat.txt file in the current directory. Results are appended to the file, so that you can run it repeatedly for different contrasts. It requires SPM8. Included are AAL atlas files: aal_MNI_V4.nii, aal_MNI_V4.txt and atlas to anatomical […]
Faster dot product for SVM
If you’ve ever used SVM for classification of 3D images, you’re probably a big fan of the kernel trick as it improves SVM performance significantly when working with such huge sets of features. I’m working in neuroscience at the moment and I think it’s fair to say that using SVM […]
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