Tag: 3d

Export Meshes from Mandelbulber

Export Meshes from Mandelbulber

I’m happy to update this announcement about my little contribution to the open source Mandelbulber project. Earlier this week I’ve added to it a Mesh Export capability using Marching Cubes algorithm. To this end I’ve helped myself with the very clean and easy to use PyMCubes implementation. The rest was […]

Fast Discrete Approximation of Natural Neighbor Interpolation in 3D

Fast Discrete Approximation of Natural Neighbor Interpolation in 3D

Natural Neighbor is an interpolation scheme suitable for scattered data. It is based on weighted average approach and uses Voronoi diagram to determine relative contribution of given data points. Weights are defined as ratio of area “stolen” from known data points in the diagram by adding an interpolated data point […]

Massacre 3D Release 2012.12

Massacre 3D is the first 3D game I’ve created. It was over 11 years ago – I was 17 and I knew nothing about programming. Really! I didn’t even know what the heck .h files were for in C++ 😉 I was placing both functions and variables in them and […]

Monkey Dodge

I’ve been giving lessons in Blender recently. This is just a trivial little game I’ve created for my student to show him several concepts – dynamic shadows, object properties, texture coordinates animation, etc. You can play it for a couple of minutes if you’d like: monkey_dodge.zip 😉