Tag: mesh

Truncated Octahedron

Truncated Octahedron

One of the space-filling polyhedra, the truncated octahedron, in addition to its capacity to… well… fill space without gaps, boasts as well some really pleasing looks and plenty of interesting properties. Today’s post presents a simple script for Unity 3D which allows to create a truncated octahedron in that environment […]

Export Meshes from Mandelbulber

Export Meshes from Mandelbulber

I’m happy to update this announcement about my little contribution to the open source Mandelbulber project. Earlier this week I’ve added to it a Mesh Export capability using Marching Cubes algorithm. To this end I’ve helped myself with the very clean and easy to use PyMCubes implementation. The rest was […]