Month: January 2014
WebPong – instant WebSockets-based multiplayer mode
WebPong was supposed to be a multiplayer clone of Pong running on WebSockets and WebGL/BabylonJS library for 3D graphics. As it turned out that pong in real 3D (6 degrees of freedom) isn’t really that much fun, I decided to convert it into a simple ball shooting game with a […]
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