Tag: qt

Unity 3D: Automatic Event Connections a’la Qt

Unity 3D: Automatic Event Connections a’la Qt

You will find a new script in my UnityAssets repository at GitHub. It is called AutoConnector.cs and serves the same purpose as Qt’s auto-connection mechanism for signals and slots. You will find a usage example below. Hope it makes your life easier 🙂 This is probably the last entry on […]

QNarrowTreeView – a tree view that will never horizontally overflow a viewport

QNarrowTreeView is a BSD-licensed Qt widget using novel UI to represent tree models without growing horizontally while expanding items. SOURCE CODE: narrow_tree.zip

Nifti Review Tool

Nifti Review Tool can be used to prepare thumbnail previews of large numbers of Nifti files. It is aiming to provide some control over the quality of your preprocessing stages as well as prepare figures for the papers. Usage consists of generating a review, then loading it into the GUI, […]

Brain Connectivity Viewer

There’s plenty of medical image format viewers and brain viewers in particular, however there seemed to be a niche for a small, efficient brain connectivity viewer having all the necessary features for comprehensive and appealing presentation of dynamic causal modelling results, resting-state connectivity or statistical longitudinal coupling (novel work by […]

Large Table Viewer

Every now and then you have to deal with tabular data files that are larger than average. I, for one, occasionally have to deal with CSV files as large as 500MB – 1GB each (e.g. 10000 rows, 30000 columns). If you already had the doubtful pleasure of using Excel to […]

Animated Water Shader

Due to popular request, I’m posting the source code of my Unity3D Animated Water Shader. It is a complete rewrite of Alzahiel/GraphicRunner’s shader. Brief list of changes: – It’s a surface shader (not Vertex+Fragment) – Doesn’t require script file, all animation is done in the shader using built-in _Time variable […]


Slightly off-topic with regard to recent posts, I’ve found an old piece of code which I figured could be published. It’s image slicing utility. Load an image, draw regions using LMB + drag, name and/or remove regions using double-click, export slices using menu or toolbar. A very straightforward tool, replacement […]

Flow Field Editor Still Alive

I’ve come up with some new ideas for what seemed a completed tool. This release of FFE (“Flow Field” Editor) has changed significantly, so I will describe it from scratch. Introduction What FFE now produces is in general an image. It can be created from: flow field points, color points, […]

QNodesEditor – Qt nodes/ports-based data processing flow editor

In case you ever wanted to use nodes-based editor in Qt, I think I’ve got just the right thing for you. I tried to make sure that no similar solution already existed. Now, briefly about the software I’ve stumbled upon and what is wrong with it in my opinion: 1) […]

Another Flow Field Editor Update

Probably final this time 😉 I was trying to find a compromise between speed and quality and came up with an idea of triangle-based cubic interpolation. Fortunately it turned out that such beast already existed – http://cran.r-project.org/web/packages/akima/. It’s several times faster than Natural Neighbour and gives better results than Linear […]