Category: Blender

Blender: Automatic Armature Generation

Blender: Automatic Armature Generation

Continuing the marathon of Blender add-ons this time I’ve prepared an automatic armature generation script using only very roughly hand-assigned vertex groups as hints. You can judge the results of my endeavor by watching the tutorial video below and test the new functionality right away by downloading the script directly […]

Blender: Place Object on Surface Add-On

Blender: Place Object on Surface Add-On

There’s yet another fine addition to my blender-addons repository on GitHub. The object_place_on_surface.py operator allows to easily place selected object on designated surface (object with the name… surprise, surprise… “surface”) by simply placing the 3D cursor at target location and pressing the P key on the keyboard. Objects are placed […]

Export Meshes from Mandelbulber

Export Meshes from Mandelbulber

I’m happy to update this announcement about my little contribution to the open source Mandelbulber project. Earlier this week I’ve added to it a Mesh Export capability using Marching Cubes algorithm. To this end I’ve helped myself with the very clean and easy to use PyMCubes implementation. The rest was […]

Lightning Arcs

Lightning Arcs

You will find a new script in my Blender Addons repository. It’s called lightning_arcs.py and builds on top of the Blender Laplacian Lightning plugin to create configurable arcs of lightning between particles of an object. Three empty objects have to be present in the scene – ELorigin, ELground and ARCheight. […]