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Sloth Keyboard

Sloth Keyboard

In case the new Gboard (Google Keyboard) has too many bells and whistles for your taste I might have something just right for you. The “Sloth Keyboard” (after the easter-egg sloth hiding under the Space key) is a lightweight alternative featuring a look almost identical to Gboard a few versions […]

VocaBreak 17.3

VocaBreak 17.3

VocaBreak was a very useful French learning tool for myself in 2011. Back then when Google was less vigilant about protecting its Google Translate API VocaBreak could help people learn all Translate-supported languages back and forth. These days to make it run I had to trim it down to its […]

Blender: Automatic Armature Generation

Blender: Automatic Armature Generation

Continuing the marathon of Blender add-ons this time I’ve prepared an automatic armature generation script using only very roughly hand-assigned vertex groups as hints. You can judge the results of my endeavor by watching the tutorial video below and test the new functionality right away by downloading the script directly […]

Blender: Place Object on Surface Add-On

Blender: Place Object on Surface Add-On

There’s yet another fine addition to my blender-addons repository on GitHub. The object_place_on_surface.py operator allows to easily place selected object on designated surface (object with the name… surprise, surprise… “surface”) by simply placing the 3D cursor at target location and pressing the P key on the keyboard. Objects are placed […]

Unity 3D: Automatic Event Connections a’la Qt

Unity 3D: Automatic Event Connections a’la Qt

You will find a new script in my UnityAssets repository at GitHub. It is called AutoConnector.cs and serves the same purpose as Qt’s auto-connection mechanism for signals and slots. You will find a usage example below. Hope it makes your life easier ๐Ÿ™‚ This is probably the last entry on […]

Export Meshes from Mandelbulber

Export Meshes from Mandelbulber

I’m happy to update this announcement about my little contribution to the open source Mandelbulber project. Earlier this week I’ve added to it a Mesh Export capability using Marching Cubes algorithm. To this end I’ve helped myself with the very clean and easy to use PyMCubes implementation. The rest was […]

Lightning Arcs

Lightning Arcs

You will find a new script in my Blender Addons repository. It’s called lightning_arcs.py and builds on top of the Blender Laplacian Lightning plugin to create configurable arcs of lightning between particles of an object. Three empty objects have to be present in the scene – ELorigin, ELground and ARCheight. […]

Union Loose Parts

Union Loose Parts

In Blender, having greebles consisting of multiple loose parts can pose a problem when trying to warp them into shape of an arbitrary surface using modifiers such as Curve, Lattice or ShrinkWrap. The result pictured in the back of the scene above shows how loose parts tend to detach from […]

dirsnap: compare longitudinal directory tree snapshots

dirsnap: compare longitudinal directory tree snapshots

This subject seems to be a recurring question: http://superuser.com/questions/48916/how-best-to-compare-huge-directory-trees http://serverfault.com/questions/39534/best-way-to-compare-diff-a-full-directory-structure As much as I appreciate existing solutions, they do not perform precisely what is requested and therefore can be described rather as workarounds. What I would like to present in this post is a utility capable of 1) creation of […]

Fast Discrete Approximation of Natural Neighbor Interpolation in 3D

Fast Discrete Approximation of Natural Neighbor Interpolation in 3D

Natural Neighbor is an interpolation scheme suitable for scattered data. It is based on weighted average approach and uses Voronoi diagram to determine relative contribution of given data points. Weights are defined as ratio of area “stolen” from known data points in the diagram by adding an interpolated data point […]